Theory

Values as Hypotheses

Values as Hypotheses

Design and technology discourses are often accompanied with implicit and explicit appeals to values. It is not uncommon, for example, to hear arguments that this or that technology will make our community relations more democratic and just, or advance efficiency and utility. But what exactly do we mean by these values and how do they shape design practice and design artifacts?

Doing Justice to Stories

Doing Justice to Stories

Collecting, archiving, and sharing stories has been identified as possible practices to advance social justice, especially given the low cost and accessibility of digital technologies. But is it possible that the same collective force that is gained through large archives of stories masks and even betrays stories—taking away from what is meaningful and worthwhile in the acts of storytelling and listening?

Unintended Consequences

Unintended Consequences

This theoretical exploration revisits the term “unintended consequences,” drawing upon an illustrative vignette to show how it is used to dismiss vital ethical and political concerns.

Smart Cars/Moral Algorithms

Smart Cars/Moral Algorithms

Can utilitarian framings of a problem constrain our thinking about it?

Feminist Philosophic Toys

Feminist Philosophic Toys

Building on the history of the Victorian ‘philosophical toy’ Feminist Philosophical Toys presents a re-imagined set of paper machines as feminist materials for designers to think with.

Games for Learning

Games for Learning

How can games engage students critically with science?

Heart Sense

Heart Sense

Fostering Social Connectedness Through Physiologically-Informed Design

Gendered Violence on Twitter | Free Speech

Gendered Violence on Twitter | Free Speech

Do the dominant framings of free speech work to undermine it for marginalized communities? Do moderation policies on online platforms limit participation?

Collaborative Games

Collaborative Games

Digital participatory media such as collaborative games create environments that vary in their capacity for social engagement and learning. This research looks closely at such environments to tease out whether and how the design of such environments relate to the quality of social interactions mediated by them.